Godot 4.

BetaLicence + signing: plannedEngine or runtime

Scripts in Godot 4 games, through a Lua add-on.

Lua 5.4 · LuaJIT · Server and client

Tested on a real Godot 4 runtime.See the runs

  1. Your scriptwritten once
  2. One addonloads every script
  3. Runs on Godot 4server and players

What a script can use here

  • Events
  • Logs
  • Saved data
  • Players
  • Permissions
  • Commands
  • Settings
  • On-screen notices
Licence + signingPlanned

Every release is signed. Licence checks are planned here.

  1. Your releasesigned when you publish
  2. A licence per serverchecked when it runs
  3. The licensed serverruns it; revocable

Scripts tested here.