LÖVE.

BetaLicence + signingEngine or runtime

Scripts in 2D games made with LÖVE.

LuaJIT · Server and client

Tested on a real LÖVE runtime.See the runs

  1. Your scriptwritten once
  2. One Lua modulethe game loads and ticks
  3. Runs on LÖVEserver and players

What a script can use here

  • Events
  • Logs
  • Saved data
  • Players
  • Permissions
  • Commands
  • Settings
  • On-screen notices
  • Web requests
  • Licence checks
Licence + signingAvailable

Every release is signed and each server checks its licence. The host runs plain script, so its operator can read the code.

  1. Your releasesigned when you publish
  2. A licence per serverchecked when it runs
  3. The licensed serverruns it; revocable

Scripts tested here.

LÖVE environment · SCRIPT//GO